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               A M I G A      |#011130 |     U P D A T E
                              |________|
  "SO THE WORLD MAY KNOW"
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        AMIGA and the Amiga logo are trademarks of Amiga, Inc.
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        A M I G A O N E   A N D   O S 4 . 0   -   S T A T U S

   M O R E   C L A R I F I C A T I O N   F R O M   R E D H O U S E

     A N D   T H I S   F R O M   C Z E C H   A M I G A   N E W S

 G O O D B Y E   C L U B B E D ,   H E L L O   T O T A L   A M I G A

     D O N ' T   F O R G E T   " T H E   N E W   A M I G A N S "

              A M I G B G   2 0 0 2   A N N O U N C E D

                   A M I G A   E X P O   2 0 0 2

        N E W E S T   P A G E S T R E A M   A N N O U N C E D

         D I G I T A L   U N I V E R S E   N E W   P R I C E

               W A R P   3 D   F O R   A M I G A   D E

         A M I G A   F O R E V E R   5 . 0   R E L E A S E D

               C L O A N T O   O N   E M U L A T I O N

               A M I A T L A S   6   A V A I L A B L E

        P H O T O F O L I O   2 . 2   F R O M   S T E E P L E

        M U I   S E C U R I T Y   H O L E   E X P L A I N E D

Editor's Thoughts and Introduction:

 Lots of news this month, some of it very confusing. We received
letters from readers wondering what in the heck was happening to Amiga
OS4, AmigaOne, and Amiga in general. We've rounded up the most
informative items we could find and lead off the issue with them.
 We contacted Amiga but got the standard answer of "we don't respond
to rumors, please see our web page". That's actually not a bad policy
but at this point there's nothing on the web page to address any of
these items in detail, so what we have below is all we know.
 There's also a scare with a security issue in MUI. We have the
annoucement below. It's pretty thorough and a very competent
exposition. While some of the language used might make some readers
think it's less than professional, we suggest all users of MUI review
it despite the writing style. It's probably a good idea to check with
Aminet or vendors of susceptible software for fixes.
 Interestingly, Stefan Stuntz, author of MUI, seems to re-emerged into
the Amiga scene. He's posted to the MUI mailing list concerning
handling existing pending registrations (many have been unprocessed
for months according to some who have tried to register) and a new
upgrade. More information as we obtain it.
 Finally, there seem to be feuds cropping up again in our community.
Amiga and MorphOS apparently have agreed to have nothing to do with
each other. We don't think this is of tremendous import for the
Amiga's future and doubt anyone will remember this a few years from
now.
 Of more interest to us is the seeming rift between H&P and Cloanto,
two sound and important Amiga companies. We have Cloanto's thoughts
below and would be happy to run a well written response should one
become available.
 Ah well, it's never dull in our little community, is it?
 Brad
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E-mail to the E-ditor:

2 Nov 2001

>On the 24th, Mick Tinker announced the end of the ill-fated Boxer
>Project...

 So that's it? What are the details? If you mentioned this before, and
I missed it! What abouit the people who pre-paid Anti-Gravity for
one??
 {No name}
~~~~~~
 Sorry, we've run all the details that we have at this time. Anyone
out there have anything to add to this story?
 Brad
======

3 Nov 01

Brad,

 Thanks! You are performing a vital service, with so few
Amiga-specific news avenues around. I'm a member of the Sacramento
Amiga Computer Club's Board of Directors, and you've already been
notified of this by someone else on the Board, please disregard my
message:

 AmiWest 2001 is rolling! The only all-Amiga show on the U.S. West
Coast is gearing up for July 28-29, 2001. It will be held in
Sacramento California and Amiga will be there, so make your plans to
attend now! Please visit the www.sacc.org website for more
information.

Thanks!

--Bruce Duncan
~~~~~~
 Bruce,
 Thank you for the kind words. We'll be here as long as there's a
reason.
 We're pleased to hear the show is going on and look forward to
providing details to the readers.
 Brad
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        A M I G A O N E   A N D   O S 4 . 0   -   S T A T U S

30 Oct. 2001

from Eyetech

 It's nearly November and the AmigaOne is due to go on sale at the
WoA-SE in London, England on November 3rd 201 - right? No, we're sorry
but the AmigaOne wont be on sale until the New Year. Is this the
ultimate disaster to befall the Amiga community? Is the AmigaOne
another Boxer? Is this the real end of Amiga as we know it? Certainly
not.

 Before you rush out and declare that Nostradamus was right in his
predictions about the Amiga all along please take a few minutes to
read the inside story of what has really been going on behind the
scenes with the AmigaOne and OS4.0 development and why, despite all
the odds, it is actually all going to happen very soon.

 Amiga Inc took over the Amiga intellectual property (IP) in December
1999, at the very height of the dot.com boom - and Amiga Inc, although
not a dot.com company themselves, were very much part of the
technology sector. They easily got their first round of funding - but
when they needed more cash 8 months later - and as predicted in their
original business plan - technology companies were about as
fashionable as British beef. Even the most sensible, conservative
business plans from proven companies in the technology sector failed
to raise any significant cash. What is more, not only were the venture
capitalists unwilling to invest but, in many cases they themselves
were also fighting for survival (and this included one of Amiga's and
TAO's main backers). Bill McEwen has never made any secret about how
tight things were financially at his widely reported banquet speeches
at St Louis and Sacramento this year.

 To their enormous credit Amiga Inc have not only managed to survive
the last 14 months on not much more than fresh air, but they have
managed to deliver some - though not all - of what they intended in
terms of technology and some high profile contracts. Remarkably they
have also managed to befriend some significant new investors - Amiga's
future is now looking very positive. But in order to survive on a very
tight budget finance spending has to be prioritised very carefully -
in todays financial climate potential investors are only interested in
very lean companies that think at least 20 times before committing to
any expenditure. Amiga's clear priority was (and is) making the Amiga
DE a success which inevitably meant that OS4's funding had to take
second place. And OS4.0 is fundamental to the AmigaOne.

 Unlike Amiga, Eyetech is privately financed. That means that our
resources are based on past profits, and we are not set up to raise
funding from venture capitalists or the public. On the plus side it
means that we can take decisions quickly without investors
painstakingly examining every facet of our business. The downside is
that one big mistake could be disastrous for the company and our
employees. Our funding of the development of the AmigaOne project was
a calculated risk, but one we believed would pay us an adequate return
in the medium term. We went into this venture with our eyes wide open,
knowing the risks associated with the two main program dependencies
which were, to a greater or lesser extent, outside our control. The
first was Escena's ability to develop the custom chipsets needed for
the AmigaOne. And the second was Amiga Inc's ability to deliver OS4.0
by the time the hardware was ready to go into production.

 It is true that we had some early setbacks with the hardware
development. This was mainly with the AmigaOne's PCB layout, which was
not strictly speaking within Escena's field of expertise, but which
was so inextricably linked with the custom chip design that putting it
out to subcontract would have been both counterproductive and very
expensive. And why, whilst we are on the subject, did we decide that a
custom chipset was necessary in the first place? There were, and are
still, three compelling reasons.

 o No suitable PPC north/southbridge chipsets were available in small
(less than 100k production quantities) when we started the project.

 o Such chipsets even when available (in 1000's quantities) only have
a supply cycle measured in months before being superceded. This would
have made any small volume design based on such chips obsolete
virtually immediately it was completed.

 o Without a complete rewrite of the Amiga OS - rather than an
incremental porting as with the whole OS4.x strategy - the ability to
access the classic Amiga chipset was essential, and no commercial
chipset could have provided such a bridge.

 This has also been quite complex to implement, but is based on
pre-tested core modules which form the core of Escena's expertise.

 However in May this year, although some work had already started on
OS4.0 it became clear that the Amiga Inc's had other priorities for
the limited funding that they had available - that is for the DE
development. This meant that the funding that was needed from Amiga
Inc to finish OS4.0 was not available on schedule and this was
starting to have a material effect on its development timeframe. Hope
was still high that funding would be imminent, but venture capitalists
do not make investment decisions lightly or quickly in the wake of a
tech stock melt down. Without a guaranteed delivery time we, Eyetech,
effectively suspended the development of the AmigaOne pending a
resolution of the OS4.0 developments. Escena in the meantime undertook
some mission-critical (and far better paid) contract work for some
internationally renowned blue chip companies. And just to make it
absolutely clear, I have absolutely no issues with Amiga Inc's
decisions in allocating their priorities in this way - I would have
done exactly the same in their position. Similarly the decision to
suspend the AmigaOne development was ours, and ours alone.

 Since then we have been working hard with Amiga Inc to seek a
practical resolution to the development of OS4.0. After many months,
and more than a few dead ends we have finally worked out a tripartite
agreement between ourselves, Amiga Inc and Hyperion. This allows the
development of OS4.0 to start immediately - and at no upfront cost to
Amiga Inc - whilst allowing them to build on the work done in OS4.0
for the development of OS4.2 and beyond. As well as guaranteeing a
path to allow the AmigaOne development to be finished and for it to go
into production, it also gives an absolute guarantee of the
development of the operating system for the AmigaOne beyond OS4.0. And
as part of this agreement Hyperion will also be releasing OS4.0 for
the CyberStormPPC accelerator for the A3/4000, which must be this
years best news for owners of these Big Box Amigas.

 Of course Hyperion are not developing OS4.0 alone, rather they are
heading a consortium of well known and respected Amiga developers,
including Haage & Partner, the Picasso96 team, Matay, Olaf Barthel and
many others.

 So the best news of all is that this agreement - which will finally
and unequivocally fix the path forward for Classic Amiga owners
everywhere - will be signed this weekend at the London-based WoA-SE
show on 3rd November. It has taken many hours of negotiation to sort
out the details, but now it is in place the last major hurdle to the
Next Generation Amiga has been overcome. All parties are now working
flat out once more to ensure that OS4.0 and the AmigaOne can now be
launched in tandem early in the New Year.

Thank you all for your patience and understanding.


Alan M Redhouse
Managing Director, Eyetech Group Ltd.

http://www.eyetech.co.uk/
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   M O R E   C L A R I F I C A T I O N   F R O M   R E D H O U S E


Posted to ANN by Alan Redhouse on 31-Oct-2001 14:23:01
In reply to Comment 89 (Mike Veroukis):

Mike Veroukis said in comment 89:

 "It does not clearly state when EyeTech suspended development of the
AmigaOne. It simply states when they felt Amiga Inc was in trouble. To
assume that they stopped development the instant they saw a sign of
danger is jumping the gun a bit. Take special note of the "Hope was
still high..." comment. They may have given Amiga Inc a grace period
of a few months, perhaps assuming that Amiga Inc could pull through.
Infact, it's quite possible the OS4.0 developers continued on for some
time after May before halting. Infact, the date OS4.0 development was
halted could have been very close to the date that H&P released that
infamous statement that started a huge flame war here a couple of
months ago. In fact this timing fits perfectly well with some theories
as to when development actually stopped. To simply assume everything
fell apart in May and Amiga Inc has lied to the community for months
is a bit of a reach. The quote above does not clearly state or imply
this. "


Mike is correct.

 I try to use the clearest possible English in the status update but I
have obviously failed to get the message across properly to everybody
:(

 Nowhere in my update does it say that OS4.0 had not started - and of
course quite a lot of work has been done - but that the original
plan required funding for OS4.0 to be FINISHED, and Amiga Inc had
other priorities with their restricted funding. Bill has made no
secret of the financial constraints that Amiga Inc were under at his
public presentations at St Louis and Sacramento this year.

 What I said is that WE decided to put development of the A1 on ice
UNTIL we had a guarantee of a FINISH date of OS4.0. Of course
development did not suddenly halt immediately, as we were all
expecting Amiga Inc to obtain funding 'any day now'. But eventually
other revenue-earning priorities took over.

 I have absolutely no difficulties with any of Amiga's decisions or
actions. They are exactly the same sort of business decisions that I
would have made in their position.

 We went into the AmigaOne project with our eyes wide open knowing the
risks associated with events outside our control, and in no way hold
Amiga Inc responsible for OUR decision to suspend development of the
A1. In fact - again as I said in our update - we have all been trying
very hard to obtain an all round satisfactory resolution to an OS4.0
completion date that would allow us to complete the A1 development and
roll out into production. And no, there is no point in announcing that
a potential crisis exists whilst there is still very real progress
towards a resolution being made.

 We obtained the agreement in principle earlier this week. This
obtained, I wanted to set the record straight immediately to dispel
some of the rumours and make sure that nobody made long journeys to
WoA-SE on false expectations. As it is WoA-SE attendees will witness
an historic contract signing.

 Much of OS4.0 was planned to be implemented using the CSPPC in
parallel with the development of the AmigaOne hardware. The decision
to expand the market for OS4.0 was an integral part of the 'no upfront
cost to Amiga' part of the agreement.


Hope this helps

Alan

http://www.ann.lu {If you haven't looked at this site, you owe it to
yourself to do so! Brad}
----------------------------------------------------------------------

     A N D   T H I S   F R O M   C Z E C H   A M I G A   N E W S

AmigaOne ML

5 November, 2001 AmigaOS 4.0 contract signed

 "Yes the contract was signed - and yes it was the real contract, not
just a mockup for publicity reasons" - Alan, Eyetech CEO

 Alan explained that the contract gave Eyetech, Hyperion, H+P etc the
right to develop os4.0. Amiga Inc will then take control of the OS
back for a 'consideration'.

 Ben Hermlans, Hyperion: "'Consideration' is a legal term used in the
contract law of common law countries such as the UK and the US. It
refers to the benefit (money, action, transfer of property etc.) one
contractual party can hope to receive from the other."

 Ben Hermlans, Hyperion: "Stop whining please and get your ass to the
Cologne show [..] reserve judgement until that date."

6 November, 2001 AmigaOS4 Project Management

 Fleecy Moss: "Amiga is in control of OS4.0 - we have merely
outsourced the project management. I am in daily contact with Hyperion
and a feature document and deadlines and timescales are mulled over in
minute detail."

 "As I explained at the show, this deal is more about freeing Amiga up
to work on the SGA (Second Generation Amiga). AmigaOS4.0 was always
more to do with getting a PPC based OS working on very specific PPC
HW, and we were wasting a lot of time bouncing backwards and forwards.
With the outsourcing agreement, the implementation has been moved much
closer to the first piece of HW itself."

18 November,2001 AmigaOS 4 News From WOA 2001

 Hyperion and H&P acquired the license to the AmigaOS4 PPC. With the
support of many developers (with H&P and Hyperion as a core team) the
OS step for step is transferred. First the TCP/IP stack, EXEC and FFS2
and there will be possibly a new LIBRARY concept.

 o Memory protection is limited at the beginning.

 o New Warp3D (now with Matrox, Permedia3 and Radeon 1/2 support)

 o Generic PCI driver for different PCI boards.

 o USB Support.

 o New TCP/IP stack ('Roadshow').

 o Picasso96 as standard in a PPC native version.

 o Is to run on all Amigas with PPC, whereby the Blizzard of the
performance could make problems.

 o 68k-Emulation (JIT version) is integrated.

 o AmigaDE will be added.

 o Java is to also come (however not directly with the first version)

 o price: approximately like Amiga OS V3.5 or V3.9.

 o Amiga ZorroII and ZorroIII cards are to be supported.

 o PPC Datatypes.

 o AHI for sound.

 Aspired date for completion is February 2002.

 In related news, Hyperion said that the release of OS 4 is not
dependant on the release of the AmigaOne. Hyperion also told that
they've been talking with both Elbox and BPlan and that there will be
versions of AmigaOS 4 for the SharkPPC and Pegasos.

http://amiga.realdreams.cz/
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 G O O D B Y E   C L U B B E D ,   H E L L O   T O T A L   A M I G A

7 November, 2001

 South Essex Amiga Link is happy to confirm the announcements about
our future plans for Clubbed magazine made at the World of Amiga South
East Show on the 3rd of November. In the next few months we plan to
make two major improvements to the magazine:

A New Name

 From issue 10 "Total Amiga" will be the new name for Clubbed
magazine, we hope that this name better reflects the fact that we are
a general Amiga magazine and will encourage new readers to give us a
try. Along with the new name the magazine will have an extensive
redesign but will retain the essential feature of Clubbed, honest
down-to-earth writing by real Amiga users.

Bimonthly Publication

 With the changes at Amiga Active, Total Amiga is the only regular UK
print classic Amiga magazine (as far as we are aware). To help fill
this role we want to publish the magazine more regularly, therefore we
will be looking to move to bimonthly publication as soon as possible.
The main barrier to this is the number of writers on the magazine so
in the coming months we will be actively seeking more contributors and
we hope to work with the French magazine Amiga Power to share content
(translated both ways). Whatever happens issue 10 will still be three
months after issue 9 (just published) because we have to transform
Clubbed into Total Amiga as well as create the new issue.

About Total Amiga

 So far we have published 9 issues of Clubbed and the magazine has
been praised for its quality and production values. Each issue has 44
or more A4 pages, a colour cover and is professionally printed. At
World of Amiga South East both Fleecy Moss of Amiga and Alan Redhouse
of Eyetech endorsed Total Amiga and you can expect to see articles
from them in future issues.

 The magazine is entirely produced on the Amiga, written by
enthusiasts and operates on a not-for-profit basis. We are committed
to covering all aspects of the Amiga market and all products aimed at
Amiga users in a totally impartial manner.

 A 4 issue subscription to Total Amiga costs £14 including UK postage
and single trial issues are available for £3.50 inclusive. Overseas
subscriptions are available, please see our web site for rates. You
can order direct from SEAL by cheque or postal order or via credit
card through Forematt Home Computing
(http://www.forematt.free-online.co.uk) or on-line at Kicksoft
(http://www.kicksoft.co.uk).

 For more information including details of all back issues please
visit: http://www.seal-amiga.co.uk and click on the Clubbed section.
An all-new Total Amiga web site with its own domain name will be
on-line before the first issue is published.

Thanks as ever,

Robert Williams,
Editor, Total Amiga Magazine
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     D O N ' T   F O R G E T   " T H E   N E W   A M I G A N S "

30 Oct 2001

 Although it seems that Amiga Active will be closing its doors, We
just wanted the world to know that there is still an Amiga magazine
printed in the english language.

 "the NEW AMIGANS" magazine was started back in January, 2000 (the
first - sample - issue was printed in April, 2000) as a (sort of)
working man's Amiga magazine. Several of our readers are contributing
authors. thus keeping articles from getting too far out of the
"practical".

 We hope that the Amiga dealers and readers of Amiga Active, instead
of completely giving up, will give us a try. Our website, complete
with suscription information is at: http://get.to/t.n.a

 We also welcome and inquiries or questions about our magazine at:
wd8izh@beanstalk.net .
Its gonna be a heck of a century!

Bill Griffin,

G&G Publishing Enterprises

Home of "the NEW AMIGANS" magazine
Ask about our new, US-based, Amiga Magazine
Or check out our website at http://get.to/t.n.a ..
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            A M I G B G   2 0 0 2   A N N O U N C E D

28 November, 2001

 AmiGBG 2002 is the name of an Amiga fair that will be held in
Gothenburg, the pearl of the westcoast, in 2002, more precisely on the
2nd of march which is a saturday.

 Last time an Amiga fair was organized in Sweden was back in 1998 when
the now discontinued AmiTech was organized in Wasahallarna in
Stockholm.

 Now we think that it´s about time for a new fresh start for the Amiga
here in Sweden. To help the amigausers that are still active to get
together and establish new connections this is an attempt to gather
the forces. If you happen to be curious or even a beginner on the
Amiga and want to know what will happen for the time ahead this is a
golden opportunity to get an answer to all your questions. We are all
facing an exciting future and the best way to take a joint step into
the new era is to get together on AmiGBG 2002 in Gothenburg!


Organization


Who are we then?

 We are a number of people who have the Amiga as a common interest and
have been using this wonderful computer for many years.

 The non-profit organization AmiGbg will organize the fair and will be
aided by non-profit working functionaries in the work around the
arrangement. Under the headline Organizers you can can contact us who
work with the arrangements around AmiGBG 2002.


What will be available at the fair?


 On AmiGBG 2002 you will meet exhibitors from different companies who
are active in the Amiga industry, you will also find different user
associations and see examples of how many ways there are that you can
use your Amiga. Hopefully we will also be able to show the Amiga in a
network, some classic demos, demonstrate applications and everyting
else that belongs to a good fair.

 We are also working to enable workshops and lectures to show what
will happen with the future Amiga.


Questions?


 If you have any questions about the fair or are interested to
contribute in some way you´re of course welcome to contact us.

 As the work with AmiGBG 2002 progresses you will continuously find
new information on the web site so be sure to visit at short
intervals!

http://www.weemeet.net/wwwamigbgcom/omamigbg/
----------------------------------------------------------------------

                A M I G A   E X P O   2 0 0 2

28 November, 2001

               The Amiga and Alternative Platforms Conference
Baltimore, MD USA - Marriott Hunt Valley Inn

                             29 - 31 March, 2002

About Amiga Expo

 Presented by Nova Design, Inc., this show brings Amiga developers,
resellers and other exhibitors together in an east coast venue! The
theme of this show is The Future. We're moving forward, we've got
AmigaDE, AmigaXL/QNX, Amithlon, WinUAE, UAE/Linux and more bringing
you an Amiga experience on your desktops, laptops, and even handheld
computers!!

 We're also reaching out to other alternative platforms and you can
expect to see Linux user groups, Palm user groups, professional video
solutions and more!

Hotel Accommodations

 The Amiga Expo 2002 will take place at the Marriott Hunt Valley Inn
on the last weekend in March, on the 29th - 31st, 2002. Show times
will include classes and special events on Friday, exhibits and
classes from 10am to 5pm Saturday and 10am to 3pm Sunday.

 Everyone should call the hotel immediately and book room reservations
for the show now! These events tend to sell out the hotel space early
so get your room quickly so you can be on location for all the events
and late night sessions and parties! Call (410) 785-7000 and tell them
you're booking for the Amiga Expo to get discounted room rates!

Tickets

 Tickets can be purchased now. You can buy them online or by calling
Software Hut, our exclusive ticket agent for this show. There is a
discount for buying your tickets to the show and banquet now - so
don't delay!! Banquet tickets are available in a limited quantity -
buy yours now before we run out! Click HERE for tickets.

News

 11/28/01 - More exciting speakers are now listed on the News Archive
page and QNX has signed up to be one of the major exhibitors at the
show. They will be exhibiting and hosting seminars. Learn how to use
the rest of AmigaXL - the QNX side!!

Amiga Expo Merchandise

 T-shirts, caps, cups and more are available now at the Amiga Expo
store. There are several designs and items to choose from. Buy a
shirt, support the show, be the coolest looking person on the show
floor!*

*wearer may not actually look cool wearing our merchandise.

Buy Amiga Expo Stuff!

http://www.amigaexpo.com
----------------------------------------------------------------------

      N E W E S T   P A G E S T R E A M   A N N O U N C E D

2 November, 2001

 This is the first new product release for PageStream in almost three
years! PageStream4.1 first began life as the Table Editor add-on, but
it became clear from our customers that this wasn't an optional
feature in PageStream, but an integral part of every day document
design. So, the Table Editor has been scraped, and from its ashes
arise the newest release of PageStream with tables built right in!

 Place a table on the page, add and delete rows and columns, join
cells into larger cells, and set the borders and fill of each cell.
Looking for something special? How about a gradient filled cell? Set
your text with all the power of PageStream's comprehensive typographic
features. Define formulas using basic math functions like + - * / ( )
^ and higher functions like sum, average/avg, min, max, abs, sin, cos,
tan, arcsin, arccos, arctan, log, int, and exp. Tables have never been
so easy to create in PageStream!

 But we didn't stop there! Full mail merge with easy variable
assignment and optional record range to print, even print multiple
records to a page using the label and repeating print functions.
Simple yet still powerful. Words that PageStream lives by!

 Advanced control over the compression and encoding methods used when
outputting PDF helps create tailor made PDF files. Emailing the file
to a service bearuo? Then save it with ZLib compression and binary
encoding. Distributing the files to a wider audiance? Uncompressed
with Ascii85 encoding might be called for. You decide!

 Text frames features got a second stage boost into the stratosphere
in PageStream4.1! Looking for borders around your text columns? No
need to draw a separate box, just offset the text inwards, with each
edge set independently. Text frames can now be divided into non-equal
width columns.

 Object transform has even more control than before! Advanced features
such as fading the fill and stroke type to a target fill and stroke
make many special effect possible. Even duplicating objects across
pages is easy now. Changing your document to a chapter based design?
The new move page control streamlines the process!

 Of course, PageStream is a little bigger and takes a little more
memory than before, but not as much as you might think. Object
selection was sped up, and over all improvements to the program
structure help streamline its performance and memory footprint. A lot
of "under the hood" tuning, not cosmetic window dressing, is what gets
the job done sooner. What amazes our customers is how other
"competing" applications are often five to ten times PageStream's
size, yet don't offer an equally larger amount of functionality. In
fact, the opposite is often the case!

 Features

 o Tables!

 o Built in Mail Merge!

 o Shift-cursor text selection!

 o Apply text attributes to using the object or reshape tool!

 o PDF export control over compression and encoding

 o Custom column widths and gutters inside text frames

 o Text inset from column edges!

 o Move pages between chapters

 o Duplicate/Transform objects across pages

 o Duplicate/Transform objects behind the original

 o Fade duplicated objects to a specified line and/or fill

 o Speed improvements

 o and of course much more!

 As further proof that PageStream has been, and will always be, the
DTP program to beat, a quick look at Quark Xpress 5.0's top 20
wishlist includes 11 items in PageStream, and PageStream has 8 of the
top 10! Where does all that money go?

 Pricing

 Table Editor customers will receive 4.1 automatically! PageStream4.0
customers can upgrade to 4.1 for only $50, and upgrade multiple copies
for even less. PageStream3.x customers can upgrade for only $115.
Customers of prior versions of PageStream (2.x and 1.x) can upgradefor
just $135. Retail price is a fraction of the other DTP applications at
only $299. Other discounts exist. Check out our order page for more
details on those discounts.

                               PageStream 4.1


                                     Ami

                                     Mac

                                     Win
 First time buyers full copy!

                                    $299

 From PageStream 4.1 on another platform

                                     $60

 From PageStream 4.0 on any platform

                                     $50

 From PageStream 3.x on any platform

                                    $115

 From PageStream 1.x/2.x Amiga or Atari

                                    $135

 Competitive upgrade

                                    $150

http://www.grasshopperllc.com/frontpage.html
----------------------------------------------------------------------

        D I G I T A L   U N I V E R S E   N E W   P R I C E

22 Nov 2001

 This letter is to announce the availability of V1.03 of the software
for online distribution at a fraction of its original price.

 If you haven't yet purchased "The Digital Universe" for the Amiga,
now is the perfect opportunity. As long as you are able to download a
11.6 Mb archive from our web site onto your computer, you can now
obtain the full V1.03 for $25 Canadian (about $16 US). The online
distribution is in every way identical to the earlier CD-ROM
distribution, other than the change of format and a reduction in price
from $75 to $25 Canadian. The entire user manual is integrated into
the software as a context-sensitive help system.

 For a full description of the Amiga version of "The Digital
Universe", we invite you to our web site at
http://www.syz.com/DU/amiga/ There, you will find a description of the
features of the software, sample screen snapshots, and an online order
form.

 If you have moved on to a Macintosh or Windows environment, we are
currently shipping a version of the software for the Mac and are at
work developing a Windows port. Visit http://www.syz.com/DU/mac/ or
http://www.syz.com/DU/ibm/ respectively for details on "The Digital
Universe" for those platforms.

 If you have any questions or comments, please feel free to write to
support@syz.com, or phone us at 780-961-2213. Thanks for your
continued support!

Dan Charrois
President, Syzygy Research & Technology

--
Syzygy Research & Technology Ltd.
Box 83, Legal, AB T0G 1L0, Canada
Phone: 780-961-2213
support@syz.com, sales@syz.com
----------------------------------------------------------------------

           W A R P   3 D   F O R   A M I G A   D E

19-November-2001: Hyperion Entertainment brings 3D graphics to PDA's


 Hyperion Entertainment is very pleased to announce that it has
finalised an initial version of its ``Warp3D'' technology, a mature,
small foot-print, feature-rich yet very fast 3D solution for ElateTM/
Amiga DETM based devices.

 Warp3D allows content-creators to effortlessly deploy 3D graphics on
low-end devices such as PDA's, web-tablets and 3G phones and is the
product of years of development in response to concrete performance
challenges and 3D technology.

 Hyperion intends to showcase the Warp3D technology by producing
several PDA oriented games.

 ``A lot of the PDA content we are seeing now is a throw-back to the
earlier days of entertainment software and whilst this is not
necessarily a bad thing, we do believe that users would like to enjoy
sophisticated 3D content on these devices as well. Our contract-work
for LithTech Inc. also means we were able to incorporate extensive
research and expertise in the field of software rendering which
resulted in one of the fastest software renderers in the industry -
the only viable solution on a non 3D-accelerated PDA. Add to that a
highly optimised subset of OpenGL which is nonetheless capable of
running industry-standard 3D engines like Quake IITM and LithTechTM
and you have a piece of very compelling technology indeed.''

 Warp3D was already successfully field-tested on the SH3 powered
version of Sharp's Zaurus PDA and is due for imminent release.

 The technology will remain in continuous development and will be
licensed to interested parties.

 Features:

 Flexible runtime-supported driver system allows for the support of 3D
hardware (if present) or software-only emulation

 Completely transparent handling of drivers - applications run on both
software emulation and 3D hardware without changes

 Generic API that was designed with years of experience in desktop 3D
graphics


 Support for most primitive types supported by current hardware:

 Triangles, Triangle Strips and Fans, Lines and Points

 Support for different OpenGL shading modes, like MODULATE, REPLACE,
DECAL and BLEND

 Support for texture mapping with different RGB and index color
texture formats

 Extremely small memory footprint, under 60 KB. Tool-based (load only
what's used).

 Support for Z-Buffering and Stencil Buffering

 Alpha-Blending

 Fog

 Fully OpenGL compliant

 Support for Vertex Arrays for maximum vertex throughput

 Automatic texture conversion by drivers to allow optimal hardware
support

 Automatic video memory management - no programmer interaction
required

 Completely written in VP assembler - local CPU optimisations possible

 Continuous development


 Software Renderer Features:

 Affine subspan texture mapping giving the best blend of speed and
quality

 Supports Flat Shading, Gouraud Shading Texture Mapping (including
full colour shading)

 Support for most common Alpha blending operations

 ZBuffering support (Z_LEQUAL) for normal depth buffering


 Planned Features:

 VP-based MiniGL, a minimal OpenGL subset sufficiently complex for
Quake2-Engine games

 Complete OpenGL based on Mesa libraries for more powerful devices

 Vertex- and Pixel-Shader support

 Single-Pass multitexturing

 Support for T&L-Units where Vertex Shaders are unavailable

http://www.hyperion-entertainment.com/
----------------------------------------------------------------------

        A M I G A   F O R E V E R   5 . 0   R E L E A S E D

November 28, 2001 - For Immediate Release -

 Cloanto released today version 5.0 of Amiga Forever, the official
Amiga emulation and connectivity package for PCs. New features include
just-in-time (JIT) compiler technology to dramatically increase
execution speed, new ROM and operating system files to emulate not
only the Amiga computers but also Commodore's CDTV and CD³² game
consoles, and Software Manager, a content delivery and management
system for one-click news, updates and downloads. An experimental
version of the revolutionary Disk2FDI software, which makes it
possible to read Amiga floppy disks on the PC, is provided for the
technically inclined.
 Other improvements include support for new Windows XP and DirectX
features and new Picasso96 technology to better map Amiga graphics
calls to low-level DirectX functionality and native x86 code, in order
to achieve maximum performance without sacrificing compatibility.
Cloanto publicly benchmarked the new version of the emulation software
to be 30 times faster than the previous version (which already matched
the CPU performance of the fastest Amiga 68060 silicon).
 Amiga Forever can be installed or run from CD-ROM (no installation or
reboot required), and is also available in a downloadable Online
Edition. In either case, Amiga application can run side by side with
the host operating system and its applications, while taking advantage
of features such as virtual memory, advanced power management, digital
rights management, NTFS filing system, wireless networking, and
thousands of past, present and future drivers for peripherals,
specifications and gadgets which the Amiga would otherwise not be able
to support. For additional information please refer to the Amiga
Forever home page at amigaforever.info.
----------------------------------------------------------------------

              C L O A N T O   O N   E M U L A T I O N

28 November, 2001

 {Note: we invite a comment of equal quality from the marketers of the
referenced product, apparently Haage & Partner. Then we will probably
stop running anything additional on what threatens to become another
community damaging Amiga feud. Brad}

TITLE

 Historical Facts about Amiga Emulation and Performance of Amiga
Hardware



TOPIC

 During the year 2001 statements were issued about some just-released
emulation software which was by some parties claimed to be the"fastest
Amiga", "the most compatible Amiga", "the first Amiga with virtual
memory" and "the first Amiga notebook". In a way that reminds us of
Orwell's 1984, questionable marketing appears to be used in an attempt
to change history and facts. Cloanto would like to hereby express its
opinion.



DISCUSSION

 The statements which were issued in the advertising, press releases,
web sites, packaging and documentation of certain products, and which
Cloanto considers to be factually incorrect, include:

 1. "This provides the first Amiga laptop that many users have been
waiting for 16 years to see." ("Erstmals ist es nun möglich, einen
PC-Laptop mit einem AmigaOS Betriebssystem zu installieren. Ein
Fortschritt, den viele seit 16 Jahren erwarten.")

 2. "With the ... it is possible for the first time to transparently
make virtual memory available for the AmigaOS." ("Mit dem ... ist es
erstmals möglich, dem AmigaOS transparent virtuellen Speicher zur
Verfügung zu stellen.")

 3. "The most powerful Amiga you can use now..."/"The most powerful
Amiga you can use today..."/"The most powerful Amiga of all
times"/"The fastest Amiga ever" ("Der leistungsfähigste Amiga, den man
derzeit einsetzen kann..."/"Der leistungsfähigeste Amiga, den man
derzeit einsetzen kann...""Der schnellste Amiga aller Zeiten"  "Der
leistungsfähigste Amiga aller Zeiten")

 4. "The most powerful and compatible AMIGA® you have ever seen!"
("Der schnellste und kompatibelste Amiga® den sie je gesehen haben!")

 5. " The most functional Amiga ever" ("Der funktionellste Amiga aller
Zeiten")

 Cloanto trusts that these texts were written and disseminated in good
faith, most likely by individuals and organizations who were new to
Amiga emulation. Nevertheless, because of the potential for confusion
among users, and the possible disruption of fair competition in an
already challenged market, on October 22, 2001, Cloanto asked the
issuers of the statements to kindly issue prompt corrections.

 Amiga Forever made Amiga emulation legal and official in 1997,
allowing it to evolve and prosper. The Amiga emulation and OS software
included in Amiga Forever were officially recognized by the
Gateway/Amiga companies as an Amiga computer, and were licensed to
carry the "Powered by Amiga" logo. Amiga Forever made it possible to
everybody, from Amiga users, to developers, to senior Gateway/Amiga
management, to enjoy both the power of virtual memory ("transparently
made available to the Amiga OS") and the freedom of using the Amiga OS
and software on a notebook computer. Since all of this took place in
1997, claims that such features were first introduced in 2001 cannot
be valid.

 For the sake of completeness, it should be mentioned that even before
1997 small projects resulting in more or less finished portable Amiga
computers which combined Amiga motherboard hardware with an LCD
display and a custom case were known to exist, and were often
displayed at Amiga shows. Also, Amiga utility programs which provided
a certain degree of support for virtual memory to the Amiga OS and
applications were distributed before 1997.

 On the side of performance, without even considering that statements
such as "The most powerful Amiga you can use today" were issued
several months before the product being described was actually
released to the public (on or about October 20, 2001), little thought
seems to have been given to another very powerful member of the Amiga
family, the PowerPC CPU, which at least until the year before was
being promoted using the slogan "The real speed is Warp speed!", and
which was still officially supported as an Amiga CPU in the Amiga OS
"3.5" and "3.9" packages.

 Cloanto has been a supporter of the PowerPC architecture and one of
very few beta sites worldwide for certain (non-Amiga) PowerPC products
before that CPU even was mentioned as a possible Amiga CPU. When, in
May 1997, Cloanto published native PowerPC Amiga versions of some of
its Personal Paint libraries on both Aminet and on the Personal Paint
7.1 CD-ROM, it became the first to do so (not counting development
tools). Even assuming that the PowerPC hardware for the Amiga did not
evolve, as it did, benchmarks using popular programs such as MPEG
video players and other CPU-intensive code running on the same 200 MHz
PowerPC CPUs that were available in 1997 indicate that the native
PowerPC code is at least twice as fast as the same code compiled for
the 68K CPU and then running, using a CPU released in 2001, in the
emulation referred to as the "most powerful Amiga of all times". If
even a 1997 Amiga is twice as fast as "the most powerful Amiga" of
2001 we cannot but wonder if maybe by "power" something other than
speed was meant. Could that be the power of... marketing?

 Comparing emulation with emulation on the same hardware, even
assuming that the statement "the most powerful and compatible" refers
to one and the same program (and host operating system), which it
apparently does not (QNX seems to be used as a host for
"compatibility", while a stripped-down Linux is preferred for
"power"), and assuming that the "most powerful" software actually runs
at all (on most computers tested by Cloanto it failed to even boot the
Amiga), during a public benchmark conducted at the Pianeta Amiga 2001
show it became evident that the emulation software for Windows as
included in Amiga Forever performed the same CPU-intensive tasks in
the same 21-22 second range as "the fastest Amiga ever" did.
Additional tests involving intense DirectX graphics activity
demonstrated the superior power and compatibility of the software
included in Amiga Forever.

 While it is always very possible that benchmarks be chosen and/or
tweaked to favor one or the other package, we believe that when one of
the two packages consistently fails to even start on the same hardware
on which the other package runs smoothly, this casts strong doubts not
only about its performance, which inevitably falls to zero, but also
on statements such as the "most compatible" and "most functional".

 Cloanto first tested the release version of the "the most powerful
and compatible" package on a variety of computers, which all were
capable of running Amiga Forever, and which included a ThinkPad A21p,
a ThinkPad 760 ED, an Asus P2B motherboard with Matrox Millennium AGP
graphics card and SoundBlaster Live! sound card, and notebooks and PCs
by Siemens and Compaq. On the first four computers the software either
failed to even boot from CD, or produced scaring random noise on
screen, or kept animating a bouncing ball (an interesting variation on
the Amiga "forever" theme), or refused to start in anything other than
text mode (not very useful, since even the first Amiga had bitmapped
graphics). On the fifth computer the software did not recognize the
mouse and keyboard (USB), and therefore was unusable. An Amiga without
mouse and keyboard... another "first"? (No, of course: the CDTV was
the first Amiga without mouse and keyboard.)

 Probably as a a result of incompatibilities like the above-mentioned
ones several resellers had to resort to selling complete PCs with
carefully-chosen components, so that "the most compatible Amiga" would
actually work. However PCs are designed to be expanded, and when a
handful of developers has to keep up with the work of thousands of
programmers who write drivers for new PC peripherals and standards
mostly designed for Windows, what are the chances of compatibility
with whatever components one may wish to add to such a computer? How
can a system which was released without even support for a USB mouse
or keyboard give peace of mind about compatibility with the latest
graphics or sound card, or that other exciting gadget which may be
released tomorrow?

 About the last statement, that of the "most functional Amiga",
Cloanto is not sure what it was meant to mean. From the point of view
of drivers, the software associated with this vague claim is certainly
less "functional" than an emulation which has access to the wealth of
Windows drivers. If it doesn't support a certain notebook, or display
card, or wireless networking card, or filing system, or camera, or
input device, or security or digital rights or power management
standard, if it even requires a reboot into isolation, rather than
being able of running side by side with another operating system and
its applications, how can it be more "functional"?
---------------------------------------------------------------------

             A M I A T L A S   6   A V A I L A B L E

                             now
                         available!

Welcome to AmiATLAS 6,
the multimedia travel planer for AMIGA®.

 o travel routes with unlimited intermediate stops

 o fastest, shortest, cheapest and most pleasant route

 o route description choosable from very short up to very detailed

 o Maps printable with right measure, full page size or as a big
poster

 o integrated CityGuide-system, for Germany, Swiss and Austria (in
most cases with pictures!), with hundreds of informations about
cities, hotels and parks

 o HotelGuide for thousands of hotels, with prices and equipment,
mostly with pictures.

 o Integrated additional tools, for example a database about official
registration codes of cars or a complete ZIP code database for germany

 o car costs calculation with many options.

http://cloud.prohosting.com/amiatlas
----------------------------------------------------------------------

         P H O T O F O L I O   2 . 2   F R O M   S T E E P L E

26 November, 2001

Features of PhotoFolio 2.2

Listed below are bug fixes and new features of PhotoFolio 2.2.

Features

 o Added a recent projects list in main menu.

 o Added the number of projects to keep in the recent list in settings

 o Added a clear recent project list menu item in the settings menu.
This item is ghosted if there are no recent projects in the list.

 o Added 'Save selected decoded images...' to the proofs menu in a
browse window.

 o Rearranged the main project menu a little.

 o Now you can abort the scanning of a directory in a browse window
(the directory scan can take as long time for bigger directories or
slow devices).

 o The settings window now shows only settings panels that are
relevant to the current context. eg You dont see main window settings
if you open a settings window from a browse window.

 o Localized "Tag" and "Value" from the information window.

 o Added 'show errors' to the browse window menu. This shows errors
for that browse window in the error window, bringing it the front if
auto error window is turned on in prefs.

 o Localized the about window.

 o Rewritten error class.

 o DirectoryView plug in module accecssable from the main window menu
or from the context menu of a listtree path.

 o Export HTML plug in module accecssable from the export proofs as
menu in a browse window. Export HTML settings appear in the regular
settings
 requester.

Bugs

 o New version of imageio.library that fixes a CMYK jpeg file format
loading problem and adds native PPM read and write support.

 o New version of proof.library that adds PPM file type support.

 o New version of exif.library that fixes a minor text description
problem.

 o Fixed a bug in the information window where the lists of items in
an could have garbage tagged to the end of the strings.

 o Fixed a bug in ARexx GetProofAttrs, where if an invalid proof
handle is passed in, PF didnt return an error.

 o Fixed a bug in GetProof where if you specified SELECTED and there
weren't any proofs selected, you got a random number returned as the
proofs id.

 o Fixed a bug in add path to listtree where adding a subdirectory of
another subdirectory sometimes caused all added paths to appear in
their own separate folders instead of being nested.

 o Fixed a bug in the vlab detection routines where a vlab object was
created and never disposed.

 o Random enforcer hits/crashes with drag and drop to the listtree and
between browse windows has been fixed.

 o New error window which treats all errors as files. eg Delete an
error and you are deleting the file represented by that error.

 o Fixed a bug in listtreeclass with saving projects on quitting if
you didnt enter a filename.

 o Fixed showing and image from the attribute window when not using
the english locale.

http://www.scouts.org.au/steeplesoftware/photofolio/en
/currentversion.html
----------------------------------------------------------------------

    M U I   S E C U R I T Y   H O L E   E X P L A I N E D

URL  : http://www.abraxis.co.uk/SA-2001-11-08.html
Title: Security Advisory 2001-08-11 Escape Sequence Exploit

Security Advisory 2001-08-11 Escape Sequence Exploit

Original release date: November 8th, 2001
Revised: November 16th, 2001
Source: Heinz Tomato Ketchup

Systems Affected

 o Applications running on AmigaOS using MUI, which do not check and
strip incoming internet content for potentially exploitable escape
sequences, and have APIPE: or similar devices mounted. A
non-comprehensive list of applications is available at the bottom of
this document.

Overview

 We have received reports of an ancient malicious exploit in many
Amiga applications. This exploit is activated by use of standard MUI
escape sequences for positioning images inside text layout objects
(for instance, a smiley face graphic inside a text view from a chat
program).

 It can be activated by simply displaying text with the maliciously
formed escape sequence, or allowing file access to strings that are
not filtered for unsafe device names.

I. Description

 As standard, MUI allows the programmer to embed graphic images inside
text. This may include such operations as a small "mail" icon in a
listview, or a smiley face graphic in an internet chat program.

 Such use is not harmful. But it is possible to construct an escape
sequence that exploits active APIPE: style devices - such that file
access to this specially constructed path will execute commands on
that pipe.

 It is also possible to pass pathnames to certain internet software
that contain maliciously constructed paths: such as
file:///APIPE:. This is NOT a bug in MUI or APIPE: or
any command-capable PIPE device.

Payload

 For example, if this was embedded in unchecked internet content (for
instance, the Subject line of an email) and displayed onscreen (for
example, in a mail folder list):

 I[4:APIPE:Echo >CON:////Hacked/AUTO/WAIT/CLOSE Owned] The
exploit would open a shell window with the title "Hacked" and the
content "Owned". This is a harmless use, and does not explain certain
intricacies of the hack either - I do not believe in giving out lit
fireworks to small children.

II. Impact

 It is possible to execute arbitrary code on the target system. I will
not go into details on the other implications - again, I do not
believe in giving out lit fireworks to small children.

III. Solutions

Recommendations for End Users

 End users should disable APIPE: and other similar pipe devices
(AWNPIPE: is a possibility), and also upgrade their affected internet
applications. A non-comprehensive list of affected and unaffected
applications is at the end of this document. Please contact your
vendor if you are not sure. The standard AmigaOS PIPE: is not affected
since it is incapable of executing commands.

 If you cannot ensure that your applications are safe, it is
recommended that you uninstall them and seek alternatives that are
mindful of internet content. There are plenty of email, messaging and
web clients on the Amiga, and most of them are secure.

Recommendations for Application Programmers

Application programmers should either:

 o filter the ESC character (ASCII 27) from internet content where
appropriate.

 o prepend all displayed internet content with the - (that's
ASCII 27, and a minus sign), however this will also disable legitimate
use of the code.

 .. when using a MUI "Text" object (or any class or subclass which
uses the standard MUI "Text" object), where applicable. See the
autodocs for MUI_Text and MUI_Image for details. Work it out yourself,
for Christ's sake.

 There is no excuse for passing unfiltered text, which may contain
escape codes, to core MUI or OS functions.

 Also - if possible, detect and disallow accesses to APIPE: and other
similar devices where internet content is concerned (for instance,
loading images in a web browser using .)

 Searching for #?PIPE: strings is an entirely legitimate if
restrictive way of fixing this problem. It would be more far-reaching
to disable access to non-filesystem devices. For example, instead of
using Open(), use Lock() to test the device first, and OpenFromLock()
- if it fails, the device may well be a non-filesystem device. NOTE:
this method will stop applications from running normally on WinUAE
since the native filesystem does not support the packet required for
OpenFromLock(). It is therefore not a foolproof test and should be
used with care.

Important Note

 It has come to our attention that there is a patch for
muilowlevel.library which disables the exploit by disallowing access
to PIPE: style ("non-filesystem") devices. Installation of this patch
is NOT recommended.

 MUI itself is NOT at fault for this exploit, and installing it
defeats the object of this security advisory - to make application
authors think about how to secure their applications. Hacking and
patching the OS and system libraries (such as MUI) is no substitute
for due care and very small code changes.

 Do not believe programmers who say that their application "has no
security hole". All MUI applications which pass unfiltered content to
core classes - or any application which passes any unfiltered data to
OS functions for that matter - has an inherent security hole. To patch
the OS to prevent applications from working as users might
legitimately use them is foolish to say the least. It would be like
cutting your hands off so that you couldn't wield a knife to kill
someone else.

 It has been put to me that having a PIPE device capable of executing
commands, like APIPE:, but mounted with a different name is just as
insecure when the application only checks for #?PIPE: in the filename
string. It is worth nothing that;

 o There is no such pipe device mounted by default by any application
on the Amiga (they all pattern match #?PIPE:) nor is one available on
Aminet with a default name of anything other than #?PIPE:

 o If an application did maliciously access such a differently named
pipe, it would first have to predict it's name - a user changing the
name to FUNTUBE: would not be affected unless he told the entire world
and invited them to hack him. Also if such a pipe was released as new
software, updates to affected software would be protected from it by
way of adding that default name.

 As it stands, APIPE and AWNPIPE device names are entirely predictable
and it would not be wrong to say that most, if not all, users of
AmiTCP/IP, Genesis, AmigaOS 3.5 (AWNPIPE comes on the CD) and AmigaOS
3.9 (APIPE is installed with the IP stack, and AWNPIPE is also on the
CD) would be affected by utilising the standard names only.

 IV. Non-comprehensive list of applications affected and unaffected by
this exploit

 This list will be updated as and when people get off their asses and
test things.

AFFECTED

 These applications are confirmed or suspected of being susceptible:

   o YAM (2.3 and below)
   o StrICQ (all versions)
   o AmigAIM (versions previous to 0.9437)
   o PINT (all versions)
   o Pretty Much Everything Else (tm)

UNAFFECTED

 These applications are confirmed as NOT succeptable:

   o Vaporware apps such as Voyager, Microdot-II and AmIRC
     (all versions)
   o AmigAIM (0.9437 onwards)
   o Amster (all versions)
   o YAM 2.3p1
   o SimpleMail

---
NO WARRANTY

 Any material furnished by www.abraxis.co.uk is furnished on an "as
is" basis. www.abraxis.co.uk makes no warranties of any kind, either
expressed or implied as to any matter including, but not limited to,
warranty of fitness for a particular purpose or merchantability,
exclusivity or results obtained from use of the material.
www.abraxis.co.uk does not make any warranty of any kind with respect
to freedom from patent, trademark, or copyright infringement.

---

Revision History:
2001-11-08: Initial revision
2001-11-10: Added information about standard PIPE not being affected.
            Added AmigAIM to unaffected list.
2001-11-14: Added more applications to list, muilowlevel
            recommendation.
2001-11-16: Added greater explanation of exploits, recommendations.
----------------------------------------------------------------------
Amiga Update on the net:
 All back issues available at:
    http://www.globaldialog.com/~amigaupdate/index.html
Stop by and check out our archive!
----------------------------------------------------------------------
Copyright 2001 by Brad Webb.    Freely distributable, if not modified.
======================================================================
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