My apology to all of you waiting for our web pages to be updated with new demoversion, but we are so much busy working on Enforce, we simply don't have enough free time to do anything else. But OK, there is several news, which you could be interested in:

- on the following pictures you can see, how Enforce will look like when using gfx card with Virge chip, using resolution of 640x480, in 15 bits, and bilinear filtering.



- due to much improved support of Cybergraphics, the speed of game in higher resolutions is unbelievably higher. When using resolution of 320x240, the speed in simpler scenes can reach 50 fps!, and so using 640x480 mode is very well usable on 060 CPU.



- due to the fact that the coder of Enforce bought PPC 604/180 MHz, you can guess, what does it means for you ;-). So, save your money for PPC!



- we at INSANITY are working on substantial changes to 3D technology of enemies, so you will enjoy doubled number of polygons, while still being able to watch smooth movements. If everything goes well, also environment will cover several improvements, resulting in more divisioned environment, without the loss of the speed.

Fido, Enforce coder